![]() This formula was later followed with Where in North Dakota Is Carmen Sandiego?. Didatech president Paul Melhus asserted that this type of collaboration was better suited to smaller states due to them being less bureaucratic, more flexible, and more open to innovation. The cost per school was only $65, verses $350 for the site license of a national title. Didatech sold a school version of the software to the state, which then sold it directly to schools meanwhile Didatech would sell a separate retail version through its traditional retail channels. That game had turned out to be cost-effective the state invested $45,000 and supplied information for the software maker to use, while Didatech produced the game and manual. The Computer Paper felt the project "makes the most of what the small firm has". ![]() the game was released onto the Apple II, while a DOS version was being worked on for release the following year. At the time of the announcement, Didatech was arranging deals similar to the North Dakotan one with Illinois, Virginia, Ontario, and British Columbia. The game was unique in that Didatech worked with the state's officials directly in production, while the Texas and Californian versions were created without the states' input. This came off the heels of the targeted versions Canada, California, and Texas. Didatech estimated a production schedule of 100 hours, much quicker than the year taken for the USA version. The state would provide statistical data to adapt Cross Country USA to a North Dakotan edition. ![]() In October 1992, Didatech announced a deal with North Dakota's Department of Public Instruction to create a state-specific version of the software for the state's schools. Proceedings of the Annual State Conference of the Texas Computer Education Association noted that the game was more attractive to Texan teachers than Crosscountry USA due to the "proximity and familiarity with the content". The paper Technology: Window to the Future. The title was released onto DOS and the Apple II. The game was not used in Del Rio, as school officials noted the limited use of computers within education. According to Paul Melhus, president of Didatech, the simulation of Texas was designed to be as realistic as possible. This version was created without the state's involvement, similar to California, and in contrast to North Dakota. The game sees players travel to 135 cities and collect up to 55 commodities the game requires 128K to run, and the school version includes a back-up disk and a teacher 's manual. The game contained simulated travel from city to city throughout Texas. The game was the first geography simulation to be designed specifically for Texas schools. The gameplay was similar to Crosscountry USA. This title has since been made available on several websites, free-to-play.Īs titled, players of this game are restricted to the boundaries of California. Home of the Underdogs deemed Crosscountry Canada "One of the best edutainment titles ever made". It was also ported to the ICON, the made-in-Canada educational computer platform. This was the second game in the series, released in 1986 for the Apple II by Didatech Software, and later ported to DOS in 1991. Players interacted with the game through a command line using commands such as "turn on truck". Educational Software Reviews deemed it "the type of game you can play for a full hour without getting tired." Developed for the PC, the purpose of the game is to pick up commodities from one city and deliver them to another by driving across the country. This was the first game in the series, released in 1985 by Didatech Software (later renamed to Ingenuity Works). In the game series, the player will play as a truck driver where they will make the most money if beneficial decisions are made during their assignment. In most of the games, the player will drive an 18-wheeler to pick up and deliver commodities to the cities assigned, while making decisions about the best route, when to eat, sleep, fill up gas, etc. The game is published by Ingenuity Works, a Vancouver-based company originally known as Didatech Software. Many schools use these games as a fun way to teach their students about the states, provinces, territories, and cities. Apple II, Classic Mac OS, DOS, Linux, WindowsĬrosscountry is an educational simulation software series of programs for North American students ( grade one through grade nine).
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